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GAME BOY CODING ADVENTURE

GAME BOY CODING ADVENTURE

650 kr

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9781718503908
  • Hämta i butik utan extra kostnad
  • Fri frakt från 600kr
  • Vi kan serier sedan 40 år
  • Öppet 365 dagar om året
Talk to the MachineGame Boy Coding Adventure is a hands-on guide to programming one of the most iconic consoles ever built. And there is magic here: By leveraging the simplified assembly language of this retro machine, you’ll learn how to control every aspect of the Game Boy’s 8-bit hardware.As you build tile-based graphics, sprite animations, sound effects, input handling, timers, and more, you’ll discover how hardware behaves­—and how software components work together to run interactive programs. Along the way, you’ll gain a strong foundation in systems programming, mastering concepts like memory management, registers, interrupts, and I/O.You’ll learn how to:Write and debug assembly using RGBDS, the standard development toolchainWork with tiles, sprites, backgrounds, windows, and color palettesControl sound channels, interrupts, timers, frame pacing, and the joypadLeverage memory banking, DMA, and serial communication for more complex game featuresExperiment with the Super Game Boy, Game Boy Color, and the Game Boy PrinterWritten by a veteran game developer with over 15 years of experience building graphics engines and shipping titles across PC, mobile, and consoles, this book teaches more than just syntax. It takes you back to a simpler platform with a reduced instruction set that’s perfect for learning. You’ll write assembly code that runs directly on real hardware, see the results immediately, and learn how to debug, optimize, and control every cycle. You’ll also build game-ready components and develop a clear understanding of how software and hardware interact.Why stop now? Slot in the cartridge, flip the switch, and start coding.
Språk Engelska
Bandtyp Softcover
Förlag No Starch Press
Författare Maximilien Dagois
Sidor 456
Beg/Nytt Nytt Obegagnat

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